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\r\n \"Magnet<\/a>\r\n <\/div>\r\n \r\n\t\t \r\n\t\t
\r\n Magnet Fishing<\/a>\r\n <\/div>\r\n \r\n\t\t
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A haul of submerged magnetophors\u00a0from the Leeds – Liverpool canal. There is a concept in computer programming which is taken for granted and that is that of the \u00a0object. An object is a piece of memory that you can allocate values to. An object is variable: \u00a0you can call it Pauline, assign a value of […]<\/p>\n <\/div>\r\n \r\n <\/div>\r\n<\/div>

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\r\n \"Digital<\/a>\r\n <\/div>\r\n \r\n\t\t \r\n\t\t
\r\n Digital Waste<\/a>\r\n <\/div>\r\n \r\n\t\t
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A persistence of video-card failures captured before the crash. These digital offcuts – self-sufficient, abstract authors – inform themselves and lead their own narrative. Their pixels plotted in MIDI return a soundtrack and editing rhythm for 16 by 9 slices. Watch the film here.<\/p>\n <\/div>\r\n \r\n <\/div>\r\n<\/div>

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\r\n \"GRiEG_A\"<\/a>\r\n <\/div>\r\n \r\n\t\t \r\n\t\t
\r\n G.R.E.I.G. Exhibition<\/a>\r\n <\/div>\r\n \r\n\t\t
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An exhibition of digital understandings and misunderstandings by tutors from the Graphic Arts and Design degree at Leeds Beckett University. My role was to curate and to collaborate in the fulfilment of contributors’ digital exhibits. Submitted works spanned analogue and digital formats, including: Sophie\u2019s ARM an Acorn Archimedes with a programmed dialogue written in BASIC […]<\/p>\n <\/div>\r\n \r\n <\/div>\r\n<\/div>