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\r\n \"Play<\/a>\r\n <\/div>\r\n \r\n\t\t \r\n\t\t
\r\n A (sort of) Saturnalia<\/a>\r\n <\/div>\r\n \r\n\t\t
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In collaboration with Dr Liz Stirling. A Play \/ Story workshop led by a 3 year old and 4 year old, exploring chance and expectation within play and narrative generation. These were conducted as a series of workshops which supported two experts of play in the fulfilment of their own stories. The components of the […]<\/p>\n <\/div>\r\n \r\n <\/div>\r\n<\/div>

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\r\n \"GRiEG_A\"<\/a>\r\n <\/div>\r\n \r\n\t\t \r\n\t\t
\r\n G.R.E.I.G. Exhibition<\/a>\r\n <\/div>\r\n \r\n\t\t
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An exhibition of digital understandings and misunderstandings by tutors from the Graphic Arts and Design degree at Leeds Beckett University. My role was to curate and to collaborate in the fulfilment of contributors’ digital exhibits. Submitted works spanned analogue and digital formats, including: Sophie\u2019s ARM an Acorn Archimedes with a programmed dialogue written in BASIC […]<\/p>\n <\/div>\r\n \r\n <\/div>\r\n<\/div>

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\r\n \"Digital<\/a>\r\n <\/div>\r\n \r\n\t\t \r\n\t\t
\r\n Digital Waste<\/a>\r\n <\/div>\r\n \r\n\t\t
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A persistence of video-card failures captured before the crash. These digital offcuts – self-sufficient, abstract authors – inform themselves and lead their own narrative. Their pixels plotted in MIDI return a soundtrack and editing rhythm for 16 by 9 slices. Watch the film here.<\/p>\n <\/div>\r\n \r\n <\/div>\r\n<\/div>

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\r\n \"Text<\/a>\r\n <\/div>\r\n \r\n\t\t \r\n\t\t
\r\n Simple Non-linear Narrative Engine<\/a>\r\n <\/div>\r\n \r\n\t\t
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“A text is a lazy machine that expects a lot of collaboration from the reader.” Umberto Eco (1992) The Simple Non-\u00adlinear Narrative Engine is an ongoing, collaborative story framework which turns third-\u00adparty text [Ogden’s Basic English] into a non-\u00adlinear narrative. It is an online application built in PHP using a database to deliver a pseudo-\u00adrandom […]<\/p>\n <\/div>\r\n \r\n <\/div>\r\n<\/div>

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\r\n \"Magnet<\/a>\r\n <\/div>\r\n \r\n\t\t \r\n\t\t
\r\n Magnet Fishing<\/a>\r\n <\/div>\r\n \r\n\t\t
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A haul of submerged magnetophors\u00a0from the Leeds – Liverpool canal. There is a concept in computer programming which is taken for granted and that is that of the \u00a0object. An object is a piece of memory that you can allocate values to. An object is variable: \u00a0you can call it Pauline, assign a value of […]<\/p>\n <\/div>\r\n \r\n <\/div>\r\n<\/div>

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\r\n \"pix-election\"<\/a>\r\n <\/div>\r\n \r\n\t\t \r\n\t\t
\r\n Pix-Election<\/a>\r\n <\/div>\r\n \r\n\t\t
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Collaboration with a final year Graphic Arts student, Craig Cox. The aim of the project was to create a questionnaire with a realtime visual feedback mechanism. The subject matter was the 2015 UK general election. Craig worked on the Graphics and I worked on the solution to the code and structure. The outcome was an […]<\/p>\n <\/div>\r\n \r\n <\/div>\r\n<\/div>