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\r\n \"pix-election\"<\/a>\r\n <\/div>\r\n \r\n\t\t \r\n\t\t
\r\n Pix-Election<\/a>\r\n <\/div>\r\n \r\n\t\t
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Collaboration with a final year Graphic Arts student, Craig Cox. The aim of the project was to create a questionnaire with a realtime visual feedback mechanism. The subject matter was the 2015 UK general election. Craig worked on the Graphics and I worked on the solution to the code and structure. The outcome was an […]<\/p>\n <\/div>\r\n \r\n <\/div>\r\n<\/div>

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\r\n \"Flickering\"<\/a>\r\n <\/div>\r\n \r\n\t\t \r\n\t\t
\r\n Flickr-ing<\/a>\r\n <\/div>\r\n \r\n\t\t
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A Form of digital concrete poetry. The visuals were derived by constantly looping through (every 60 seconds) the latest upload to the Flickr.com global public feed. The resulting data was plotted on to a portrait canvas and constantly plotted over the previous result a kin to digital screen printing . The outputs we’re limited to […]<\/p>\n <\/div>\r\n \r\n <\/div>\r\n<\/div>

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\r\n \"IMG_0887\"<\/a>\r\n <\/div>\r\n \r\n\t\t \r\n\t\t
\r\n CODE\/Analogue Play – Workshop<\/a>\r\n <\/div>\r\n \r\n\t\t
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The workshop aimed to open up the possibilities of digital play to a group of level 5 undergraduate graphic Arts students. More often that not the complexities code and programming environments are a barrier to experimental creative exploration. In order to break these barriers down we filled the room with projectors, Laptops, analogue titling machines, […]<\/p>\n <\/div>\r\n \r\n <\/div>\r\n<\/div>

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\r\n \"Digital<\/a>\r\n <\/div>\r\n \r\n\t\t \r\n\t\t
\r\n Digital Waste<\/a>\r\n <\/div>\r\n \r\n\t\t
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A persistence of video-card failures captured before the crash. These digital offcuts – self-sufficient, abstract authors – inform themselves and lead their own narrative. Their pixels plotted in MIDI return a soundtrack and editing rhythm for 16 by 9 slices. Watch the film here.<\/p>\n <\/div>\r\n \r\n <\/div>\r\n<\/div>

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\r\n \"Text<\/a>\r\n <\/div>\r\n \r\n\t\t \r\n\t\t
\r\n Simple Non-linear Narrative Engine<\/a>\r\n <\/div>\r\n \r\n\t\t
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“A text is a lazy machine that expects a lot of collaboration from the reader.” Umberto Eco (1992) The Simple Non-\u00adlinear Narrative Engine is an ongoing, collaborative story framework which turns third-\u00adparty text [Ogden’s Basic English] into a non-\u00adlinear narrative. It is an online application built in PHP using a database to deliver a pseudo-\u00adrandom […]<\/p>\n <\/div>\r\n \r\n <\/div>\r\n<\/div>

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\r\n \"Magnet<\/a>\r\n <\/div>\r\n \r\n\t\t \r\n\t\t
\r\n Magnet Fishing<\/a>\r\n <\/div>\r\n \r\n\t\t
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A haul of submerged magnetophors\u00a0from the Leeds – Liverpool canal. There is a concept in computer programming which is taken for granted and that is that of the \u00a0object. An object is a piece of memory that you can allocate values to. An object is variable: \u00a0you can call it Pauline, assign a value of […]<\/p>\n <\/div>\r\n \r\n <\/div>\r\n<\/div>