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\r\n \"Play<\/a>\r\n <\/div>\r\n \r\n\t\t \r\n\t\t
\r\n A (sort of) Saturnalia<\/a>\r\n <\/div>\r\n \r\n\t\t
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In collaboration with Dr Liz Stirling. A Play \/ Story workshop led by a 3 year old and 4 year old, exploring chance and expectation within play and narrative generation. These were conducted as a series of workshops which supported two experts of play in the fulfilment of their own stories. The components of the […]<\/p>\n <\/div>\r\n \r\n <\/div>\r\n<\/div>

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\r\n \"Digital<\/a>\r\n <\/div>\r\n \r\n\t\t \r\n\t\t
\r\n Digital Waste<\/a>\r\n <\/div>\r\n \r\n\t\t
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A persistence of video-card failures captured before the crash. These digital offcuts – self-sufficient, abstract authors – inform themselves and lead their own narrative. Their pixels plotted in MIDI return a soundtrack and editing rhythm for 16 by 9 slices. Watch the film here.<\/p>\n <\/div>\r\n \r\n <\/div>\r\n<\/div>

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\r\n \"Text<\/a>\r\n <\/div>\r\n \r\n\t\t \r\n\t\t
\r\n Simple Non-linear Narrative Engine<\/a>\r\n <\/div>\r\n \r\n\t\t
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“A text is a lazy machine that expects a lot of collaboration from the reader.” Umberto Eco (1992) The Simple Non-\u00adlinear Narrative Engine is an ongoing, collaborative story framework which turns third-\u00adparty text [Ogden’s Basic English] into a non-\u00adlinear narrative. It is an online application built in PHP using a database to deliver a pseudo-\u00adrandom […]<\/p>\n <\/div>\r\n \r\n <\/div>\r\n<\/div>

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\r\n \"pix-election\"<\/a>\r\n <\/div>\r\n \r\n\t\t \r\n\t\t
\r\n Pix-Election<\/a>\r\n <\/div>\r\n \r\n\t\t
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Collaboration with a final year Graphic Arts student, Craig Cox. The aim of the project was to create a questionnaire with a realtime visual feedback mechanism. The subject matter was the 2015 UK general election. Craig worked on the Graphics and I worked on the solution to the code and structure. The outcome was an […]<\/p>\n <\/div>\r\n \r\n <\/div>\r\n<\/div>

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\r\n \"Magnet<\/a>\r\n <\/div>\r\n \r\n\t\t \r\n\t\t
\r\n Magnet Fishing<\/a>\r\n <\/div>\r\n \r\n\t\t
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A haul of submerged magnetophors\u00a0from the Leeds – Liverpool canal. There is a concept in computer programming which is taken for granted and that is that of the \u00a0object. An object is a piece of memory that you can allocate values to. An object is variable: \u00a0you can call it Pauline, assign a value of […]<\/p>\n <\/div>\r\n \r\n <\/div>\r\n<\/div>

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\r\n \"IMG_0887\"<\/a>\r\n <\/div>\r\n \r\n\t\t \r\n\t\t
\r\n CODE\/Analogue Play – Workshop<\/a>\r\n <\/div>\r\n \r\n\t\t
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The workshop aimed to open up the possibilities of digital play to a group of level 5 undergraduate graphic Arts students. More often that not the complexities code and programming environments are a barrier to experimental creative exploration. In order to break these barriers down we filled the room with projectors, Laptops, analogue titling machines, […]<\/p>\n <\/div>\r\n \r\n <\/div>\r\n<\/div>