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\r\n \"Text<\/a>\r\n <\/div>\r\n \r\n\t\t \r\n\t\t
\r\n Simple Non-linear Narrative Engine<\/a>\r\n <\/div>\r\n \r\n\t\t
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“A text is a lazy machine that expects a lot of collaboration from the reader.” Umberto Eco (1992) The Simple Non-\u00adlinear Narrative Engine is an ongoing, collaborative story framework which turns third-\u00adparty text [Ogden’s Basic English] into a non-\u00adlinear narrative. It is an online application built in PHP using a database to deliver a pseudo-\u00adrandom […]<\/p>\n <\/div>\r\n \r\n <\/div>\r\n<\/div>

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\r\n \"Digital<\/a>\r\n <\/div>\r\n \r\n\t\t \r\n\t\t
\r\n Digital Waste<\/a>\r\n <\/div>\r\n \r\n\t\t
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A persistence of video-card failures captured before the crash. These digital offcuts – self-sufficient, abstract authors – inform themselves and lead their own narrative. Their pixels plotted in MIDI return a soundtrack and editing rhythm for 16 by 9 slices. Watch the film here.<\/p>\n <\/div>\r\n \r\n <\/div>\r\n<\/div>

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\r\n \"GRiEG_A\"<\/a>\r\n <\/div>\r\n \r\n\t\t \r\n\t\t
\r\n G.R.E.I.G. Exhibition<\/a>\r\n <\/div>\r\n \r\n\t\t
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An exhibition of digital understandings and misunderstandings by tutors from the Graphic Arts and Design degree at Leeds Beckett University. My role was to curate and to collaborate in the fulfilment of contributors’ digital exhibits. Submitted works spanned analogue and digital formats, including: Sophie\u2019s ARM an Acorn Archimedes with a programmed dialogue written in BASIC […]<\/p>\n <\/div>\r\n \r\n <\/div>\r\n<\/div>

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\r\n \"Play<\/a>\r\n <\/div>\r\n \r\n\t\t \r\n\t\t
\r\n A (sort of) Saturnalia<\/a>\r\n <\/div>\r\n \r\n\t\t
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In collaboration with Dr Liz Stirling. A Play \/ Story workshop led by a 3 year old and 4 year old, exploring chance and expectation within play and narrative generation. These were conducted as a series of workshops which supported two experts of play in the fulfilment of their own stories. The components of the […]<\/p>\n <\/div>\r\n \r\n <\/div>\r\n<\/div>

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\r\n \"pix-election\"<\/a>\r\n <\/div>\r\n \r\n\t\t \r\n\t\t
\r\n Pix-Election<\/a>\r\n <\/div>\r\n \r\n\t\t
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Collaboration with a final year Graphic Arts student, Craig Cox. The aim of the project was to create a questionnaire with a realtime visual feedback mechanism. The subject matter was the 2015 UK general election. Craig worked on the Graphics and I worked on the solution to the code and structure. The outcome was an […]<\/p>\n <\/div>\r\n \r\n <\/div>\r\n<\/div>

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\r\n \"IMG_0887\"<\/a>\r\n <\/div>\r\n \r\n\t\t \r\n\t\t
\r\n CODE\/Analogue Play – Workshop<\/a>\r\n <\/div>\r\n \r\n\t\t
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The workshop aimed to open up the possibilities of digital play to a group of level 5 undergraduate graphic Arts students. More often that not the complexities code and programming environments are a barrier to experimental creative exploration. In order to break these barriers down we filled the room with projectors, Laptops, analogue titling machines, […]<\/p>\n <\/div>\r\n \r\n <\/div>\r\n<\/div>